- 添加
Shader "Custom/Opaque"{Properties{[PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {}_Color ("Tint", Color) = (1,1,1,1)// required for UI.Mask_StencilComp ("Stencil Comparison", Float) = 8_Stencil ("Stencil ID", Float) = 0_StencilOp ("Stencil Operation", Float) = 0_StencilWriteMask ("Stencil Write Mask", Float) = 255_StencilReadMask ("Stencil Read Mask", Float) = 255_ColorMask ("Color Mask", Float) = 15}SubShader{Tags{// ...}// required for UI.MaskStencil{Ref [_Stencil]Comp [_StencilComp]Pass [_StencilOp]ReadMask [_StencilReadMask]WriteMask [_StencilWriteMask]}ColorMask [_ColorMask]Pass{// ...}}}
原文地址
http://answers.unity3d.com/questions/980924/ui-mask-with-shader.html
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